Suicidator City Generator: a procedural city creation script for Blender

Combine SCG's cities, Blender's power, and your artistic talent for great effects!

Night scenes are also supported

SCG materials can be previewed in the dynamic Blender 3D viewport for an easier workflow

Automatic, fully customizable Blender materials

For better cities buy the FULL version. It's cheap and you support me

About

Suicidator City Generator (SCG) is a popular Blender addon.

With it, you can automatically create entire, three-dimensional modern cities in a matter of seconds by adjusting various parameters, such as city size and complexity, rather than creating each building and each texture manually.

suicidator city generator screenshot: advanced buildings with their night textures

The master concept of SCG is uniqueness: each generated city is unique. You can greatly alter the look of a city simply by changing a few parameters.

SCG is optimized, and can generates very complex-looking cities with minimal memory footprint, so even modest computers can run it. More robust configurations can generate cities that spread to the horizon.

suicidator city generator 0.5

Since it is run from within Blender, making cities with SCG doesn't have to end at the generator's limits. You can always tune a generated city while enjoying the editing power and comfort of Blender.

Features

  • Automatic building generator
  • Automatic street generator
  • Automatic building texture generator
  • Terrain elevation control
  • Optimized and fast

Where to start?

Download the free version and follow the tutorial.
When you want to go further, buy the Full version to unlock all features.

Future versions may include

  • Provide your own hand-made buildings
  • Positionning of objects in streets (advertising hoardings, streetlights, people, cars...)
  • Forests and parks
  • More varied architectures, with spatial control, for city zoning
  • Automatic diffuse light creation, for night scenes
  • Buildings interiors
  • Cities from real life data and maps
  • Ravaged and post-apocalyptic buildings
  • Physical simulations through the Blender Game Engine, for city destruction